How many melta bombs




















Space Marine Chapters. Additional Recruits. House Cawdor. House Escher. House Goliath. House Orlock. House Van Saar. Hired Guns. Agility Skills. Combat Skills. Ferocity Skills. Muscle Skills. Shooting Skills. Stealth Skills. Techno Skills. Traditio wrote: Galef wrote: Everyone falsely assumed that "throw" meant "shoot". Upstate, New York. Galef wrote: nareik wrote: I'd be tempted to house rule melta bombs as separate to the 1 grenade limit. Ultramarines, 3rd Co.

EnTyme wrote: Galef wrote: nareik wrote: I'd be tempted to house rule melta bombs as separate to the 1 grenade limit. Ig vets with the demolitions doctrine all get melta bombs for a single price. As far as "thrown" goes: gw does not write rules to a legal standard; terms even when bolded and specifically defined are often used in other context in later parts of the rules, or used as a different definition within the same rule gets hot.

The context of the paragraph where it tells you only 1 grenade may be thrown per unit per phase includes usage in the fight sub-phase. The bit in the next section of rules stating that they are clamped in place is only explaining what happens to the other attacks a model using a grenade in the fight sub-phase they do not exist. Nothing in the grenade rules even suggest that a unit can use multiple grenades in assault; but that was how it had worked in previous editions so no one really paid attention to the change which I think actually happened in 6th.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.

Stop looking for buzz words and start reading the whole sentences. Vankraken wrote: In the BRB when talking about shooting they state that you can throw the grenade but in close combat it never mentions throwing and refers to the action as "making an attack".

Kommissar Kel wrote: Nothing in the grenade rules even suggest that a unit can use multiple grenades in assault; but that was how it had worked in previous editions so no one really paid attention to the change which I think actually happened in 6th. Yes, you are correct it didn't change in 6th; it changed now, in 7th. It was always in the shooting phase, and now it is per phase.

That is a deliberate change that went unnoticed until the FAQ called attention to it, which has hence caused an uproar and many claims of "but you don't throw grenades in the assault phase". Guess what: you clearly do. Sorry that this nerfs so many units' assault capabilities against vehicles; but the FAQ isn't making a mistake here.

The rules were changed from the last 4 editions. The coolest, funnest way to implement grenades in close combat would be any model that is in base contact with an appropriate enemy can use one. If you get a good charge and surround the tank you'll get a lot of hits. If not, just a few. This prevents the ridiculous meltabomb attack by tankbustas, but it still allows them to wipe out any normal tank if they get near it.

Said rule would be cool and fun, so GW probably won't do it. That would be an effective and "narrative forging" houserule that I just might steal. I understood the throw one per phase thing was to make it clear that a grenade could be thrown as part of an overwatch.

The various grenade special rules talk about units equipped with, or units with a model equipped with implied to me more than one model would sometimes be using grenades when the special effects were used. When activated, a Melta Bomb explodes with an intense blast of thermal energy, literally "melting" the target away. A Melta Bomb works by inducing a minute, uncontrolled, sub-molecular reaction within a highly-pressurised pyrum-petrol fuel mix located within an metallic casing, which rapidly reaches a critical stage and unleashes a blast of incredible heat.

Like all Melta Weapons, Melta Bombs are especially useful to breach voidships' hulls and heavily armoured vehicles and fortified emplacements. Melta bombs are used by magnetically attaching them to a wall, hull, or bulkhead where they emit a furious, high-intensity melta beam when they detonate that instantly cuts through even the thickest armour.

While they are not designed to serve as anti-personnel mines, anyone unfortunate enough to be on the other side of a surface that a Melta Bomb is attached to will still take possibly mortal wounds from the searing heat as the unleashed Melta beam blasts through into the room or compartment.

Heres the thing though, in 30k, apart from the majority of squad sergeants being able to buy Melta Bombs, only Destroyers, Assault Marines, Tac Vets and Breachers and their Legion-Specific Counterparts can buy melta bombs and they do so Squadwide at 5ppm in an all-or-nothing fashion. Hardly Overpowered. And, in the case of Tac Vets, the Sergeant cant buy melta bombs and the only way to give it to him is with the Squadwide purchase.

Which, if I can only use 1 per phase, is a ludicrous waste of points. Eh, veterans and destroyers buy it at a flat cost, so 25 points for 10 guys is 2. Community Forum Software by IP. Sign In Create Account. Welcome to The Bolter and Chainsword Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.

If you already have an account, login here - otherwise create an account for free today! Javascript Disabled Detected You currently have javascript disabled. How many meltabombs can I use in assault? Started by noigrim , Sep 28 PM. This topic has been archived. This means that you cannot reply to this topic.

Posted 28 September - PM. Have no idea how many, one per model? If you answered yes to 1, 1 melta bomb as it currently stands per unit. If you answered yes to 2, As many as you have models capable of using them in CC. I shan't voice my opinion on the 'draft rule' that horse was well and truly flogged, flogged, and the flogged again for good measure.

I don't count the drafts as 'legal' personally, and no one should as they are that, a draft, not an official faq or errata. Makes getting those melta bomb assault marines into bombing time all the more exciting! Posted 29 September - AM. I think the general consensus is one per squad however many gaming groups Inc the one I play in think this is an oversight and play it that multiple can be used in assalt. If you regularly play with the same people I'd discus it with them and iron it out.

Posted 29 September - PM. Posted 30 September - AM. Posted 30 September - PM.



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